Originally published at mysticages.com. You can comment here or there.
I noticed a great article from one of the co-founders of Bungie, arguably the greatest computer game development company to have ever existed (although it still sort of exists within Microsoft’s gargantuan mass). Alexander Seropian lays out four indie game commandments, before he begins to tackle elements of video game design. I thought this was a good read and parallels many core principles of the indie rpg movement. Here are the four commandments:
- First Commandment: We shall establish our game’s creative direction.
- Second commandment: We shall own our intellectual property.
- Third commandment: We shall not let a third party determine our success, such as the publisher who’s doing (or not doing) the marketing, or the funding source (likely a publisher) making demands that are not in-line with our goals.
- Fourth Commandment: We shall have a small manageable team. We don’t want 50 employees making one game over three years in house (we want low overhead), and we don’t want to suffer the churn of ramping up and down for projects.
You can read the rest of the article here: http://gamasutra.com/features/20060811/seropian_01.shtml
I shouldn’t be surprised at how these link up with the indie rpg movement, but I am curious if there is a broader “indie” movement taking place. Are these just good ideas, or is this a result of what is happening as creativity, new media, and internet collide? Good stuff to think about at least…